Showing posts with label sketch. Show all posts
Showing posts with label sketch. Show all posts

2.13.2012

DS - car speedpainting

I usually don't time my speedpaintings -- because it tends to be depressing when I can see what other people do in an hour -- but I'm at least not horrified to say that this took about 40 minutes. Admittedly, I used a reference, but I do seem to be getting faster.

11.10.2011

11.01.2011

DS - guardian prototype

Trying to figure out how they fly/float/travel around the city, "protecting" the edges. I feel like it has to involve the skysquids somehow, otherwise why wouldn't they use the same technology that the guardians are powered by to fly their ships? (Or, maybe, it would be too costly on a larger scale, people are profiting from the exploitation of the squids and therefore their use continues.) Anyhow, still trying to figure out the details, but these models of the 'Oids are much less human-appearing, and they are more or less the police of the city, who have little or no interaction with the general public. The 'Oids higher in the hierarchy are more humanoid, and they are the ones who actively interact with the general populace.

10.30.2011

DS - left wing tattoo

This is a commissioned tattoo design. These are the lines, it's going to be fully rendered and colored.

10.19.2011

DS - the spines

Referenced from one of my friend's photos. Working on speed painting.


10.08.2011

DS - The Ship-in-the-Bottle

Like the hole-in-the-wall! That's the kind of place that it is. I'm really bad at interior architecture, so I'll be working on that.

10.04.2011

DS - #occupywallstreet


Referenced from an #occupywallstreet photo.

9.28.2011

DS - Skyvein 'Oids

Androids residing in Skyvein: All models are required to have platinum hair, no exceptions. All models are required to have silver eyes, no exceptions. Any model who disobeys these laws will be terminated. Any human accomplice who aids an android model in deceiving the Core will be tried in the High Courts.

9.26.2011

DS - Computer Geek

One of my friends wants to make a board game, so D and I were playing around with concepts! This is a really generic quick sketch -- need to get better about conveying more personality in rapid sketches. I will develop this further. 

9.21.2011

DS - Llama and I

Ten minute sketch for a far-off dear (or Llama? ...I'm sorry, it's late). I apologize for my improper Llama-to-human ratio.

DS - Tree of Life design sketch

9.08.2011

DS - Sky Ship sketch

Sky ship design I'm working with! Based vaguely off of a couple of the thumbnails which I combined. I'm also working simultaneously on the 28th page of the comic and the BEV (bird's eye view) of the Salts map for Cower.

8.31.2011

DS - Sky Ship thumbs, take two

Now that I have a good idea of how the sky squids would fit into the ship designs, it was much easier to do this! Lookit what planning can do. It's very exciting. I actually like a few of these thumbnails quite a bit, and I may do a design layout for each of them. These are the designs mostly for the pirate/salvage ships, rather than the Core's armada. The 'ribs' are where the sky squids would be positioned, in an open chamber (while in the Core ships, the sky squids tend to be stuck into metal closed chambers).


8.29.2011

DS - Gunslingin' Alchemist

A topic from conceptart.org, just getting back into the swing of doing some speed concepts.


7.31.2011

DS - Sky Squid layout

Thumbnails are the bestest thing ever. I was trying to work on the dirigible, but then I realized I really couldn't figure out how they would look or work until I really knew what the beings keeping them afloat looked like (and how they worked). So I did thumbnails! And then this. And I'ma finish this, then go back to the sky squid-powered dirigibles. I'm trying to work on a wedding present, plus get one and a half more pages of the comic done, plus pack, plus move, plus pack again so I can go to England, plus work five days a week 'cause my work hates me...point being, I may not update much until I get back from England! And that's the 22nd!

7.30.2011

DS -dirigible sketches!

So, these were super fun. I'm starting to sorta really enjoy thumbnails. Initially sketched, very abstractly, in Alchemy, then brought to photoshop. I'm working on world building for the graphic novel I have planned after we finish Ninth Circle! (23/25) The goal changed. Also, it won't be launching 'til I get back from England...so, September? We just want it to be perfect, things'll be smooth from then on! Perfect update schedules and everything! I figured the delay was better now, when not many people even know about it. Thanks all.

7.27.2011

DS - Creature Thumbnails, p2

Some definition! As you can see, some of these were dropped and didn't make it to this stage. More will be dropped and not make it to the next stage. This method is working out better than I'd hoped, although these creatures are looking pretty mech-y.