Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
10.28.2012
Concept - Nebelmeer
Quick concept for Nebelmeer! It's hard for me to make plains look interesting, so I'll come back to this design later and try and think of something more interesting.
10.15.2012
Concept - The Splintered Shore
One of the regions for Wanderings. Only seven more regions to go! I want to do one of these for each of the regions, and then work on specifics of each region, if there's something particular of note. And then go back and redesign, if the group deems it necessary.
..and then I might do more of this region on my own time, because I think it's pretty cool.
..and then I might do more of this region on my own time, because I think it's pretty cool.
7.30.2012
Concept - Lattice Caverns
Concept of some caverns in the (semititled) game I'm working on! Someday, I'll concept in color again. Maybe. 2.5 hours.
7.01.2012
Concept - Caravaning
Quick concept for untitled of a panoramic of some caravans traveling in the deserts. Next up, some village or bustling city! This took approximately 1.5 hours. I've been working like crazy on the Ninth Circle and the planning of the other graphic novel, so this probably won't get updated much with anything other than concepts for untitled.
5.30.2012
Concept - Desert Arena
Concept/potential in-game background for one of the battle scenes. It's a crystalline cavern that formed in the ribcage of what the new desert giants are going to look like -- or something.
4.12.2012
Concept - Hills & Bones
4.06.2012
3.24.2012
Concept - Sand & Bones
Quick concept piece for an untitled project I'm working on with some other folks. This one's of the desert-scape. Deserts are difficult. There isn't much in them that's interesting. They're just sand dunes!
3.16.2012
Concept - The Cliffs
This is the second version of the Cliffs, and it definitely came out better than my first attempt, but it's still not quite there. Architecture is difficult.
3.07.2012
Concept - Upper City Bar
Demitri "Demy" Stiles is the character at the very front of the shot -- I'll be concepting a design for them in the near future.
Concept - Cliff Shrine
Skyvein remembers the dead with these shrines, which number about half a dozen for the Cliffs and one or two for the Upper City. Inside, each person has a drawer which remembers them -- it pulls out to display a hologram uses the entire shrine (or room) as its screen to play the final farewell of the deceased. Most of the shrines in the Cliffs are surrounded by graffiti and rundown houses, but are usually fairly well-kept themselves.
3.01.2012
Concept - The Keep
Lighting works! This was the other painting I was working on simultaneously with The Wishing Well, and one other that completely fell through.
2.27.2012
2.14.2012
Concept - Faery Outpost
Faery colony living in the vines twining around a street light. Inspiration from a real light that had vines twining up it near my sibling's old apartment.
11.11.2011
Concept - Tunnels
I could draw environments every day and not run out of material, at this rate. It's pretty amazing, but I really need to work on some character/creature/object designs!
11.08.2011
Concept - Caverns
I've never done a concept sketch this quickly. It took me a little over an hour to finish this. And I actually like it. What's going on? Yay.
10.24.2011
Concept - flooded cathedral
I am starting to like the atmosphere of this, but I don't feel like it's a fully fleshed out, environmental concept. It doesn't have enough detail, and it has entirely too much. Oh, well. Next!
6.14.2011
Cower - Initial Factory Exterior
Just working out thoughts for what the factories/processing plants could look like from the exterior. I'll touch this up and post a better version later (unless I find a different direction to go in!).
5.13.2011
Cower - Colosseum Color
Starting to figure out how to go from a greyscale sketch to color...this looks significantly better than my prior straight-to-color attempts, so I have hope! Still having difficulty getting the level of detail I want into my environments, so I'll probably post something soonish that is hyper-detailed.
5.07.2011
Cower - Colosseum
Finally. I finally figured this damned colosseum out. And it stemmed from thumbnails! So I'll definitely be trying to do those some more. Slight explanation until I render a better concept of this, where you can actually see what's going on: the spheres are cameras recording and live-feeding the fights, which are happening on the different tiers of the colosseum in the background; the audience is seated around the tiered colosseum, with many screens showing the live feed. Higher detail sketch coming soon (possibly with color?).
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