11.11.2011
Concept - Tunnels
I could draw environments every day and not run out of material, at this rate. It's pretty amazing, but I really need to work on some character/creature/object designs!
11.10.2011
11.08.2011
The Ninth Circle Launching Party
We have takeoff, people! So, this is a few months late -- there were some technical difficulties, but we are up! And we are running! And we have a schedule. So bring your kazoos, and hats, and confetti, and balloons and come check it out.
ninthcirclecomic.com
ninthcirclecomic.com
Concept - Caverns
I've never done a concept sketch this quickly. It took me a little over an hour to finish this. And I actually like it. What's going on? Yay.
11.01.2011
DS - guardian prototype
Trying to figure out how they fly/float/travel around the city, "protecting" the edges. I feel like it has to involve the skysquids somehow, otherwise why wouldn't they use the same technology that the guardians are powered by to fly their ships? (Or, maybe, it would be too costly on a larger scale, people are profiting from the exploitation of the squids and therefore their use continues.) Anyhow, still trying to figure out the details, but these models of the 'Oids are much less human-appearing, and they are more or less the police of the city, who have little or no interaction with the general public. The 'Oids higher in the hierarchy are more humanoid, and they are the ones who actively interact with the general populace.
10.30.2011
Concept - Samhain
One of the dolls. This was a character project I was working on a very long time ago, with characters representing each of the holidays. Maybe I'll actually get around to designing them all! For now, a sketch for All Hollow's Eve -- because I had to!
DS - left wing tattoo
This is a commissioned tattoo design. These are the lines, it's going to be fully rendered and colored.
10.24.2011
Concept - flooded cathedral
I am starting to like the atmosphere of this, but I don't feel like it's a fully fleshed out, environmental concept. It doesn't have enough detail, and it has entirely too much. Oh, well. Next!
10.21.2011
10.19.2011
10.08.2011
DS - The Ship-in-the-Bottle
Like the hole-in-the-wall! That's the kind of place that it is. I'm really bad at interior architecture, so I'll be working on that.
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