11.04.2012

Layout - battle screen mockup

Just a mockup, obviously -- I took some shortcuts to throw this together before the meeting tomorrow. I'm going to finalize the character portrait borders, and make the health bars more legible. Possibly with outlines of some sort. I do like outlines.

10.28.2012

Concept - Nebelmeer

Quick concept for Nebelmeer! It's hard for me to make plains look interesting, so I'll come back to this design later and try and think of something more interesting.

10.27.2012

UI Layout

Possibilities for layout, anyway. Never done this before! Kinda fun. A little too much like graphic design, though.

I like the idea of scribbling out things when the characters are dead, or can't use a specific option, or something like that. Not sure why that's so appealing to me. Also, I feel like this game needs a less precise and pristine look for the options, because that's sort of the feel of the game to me, I guess? If folks disagree, I will redo a cleaner look. Just let me know!


10.21.2012

24-hour (sorta) 24-page (sorta)


Safe upon the solid rock the ugly houses stand:
Come and see my shining palace, built upon the sand!

That was what this (sorta) 24 page comic was based off of. I went to the 24-hour comic work session, finished this in five hours, and had too many things to do to stay the whole day, unfortunately. It was definitely a learning experience, and I'm glad I did it. I even like how some of this came out, though the writing is pretty atrocious. I like some of the layout, and I almost like the style of it -- I think if I work on it a little more, and add a little more detail (but not too much, because I do have a problem with losing the looseness and fluidity) then I would really like this style. Gonna work on that.

Also, love, love, love Edna St. Vincent Millay, forever.

EDIT: I just realized you couldn't see what was going on at all, so I split it up.

10.15.2012

Concept - The Splintered Shore

One of the regions for Wanderings. Only seven more regions to go! I want to do one of these for each of the regions, and then work on specifics of each region, if there's something particular of note. And then go back and redesign, if the group deems it necessary.

..and then I might do more of this region on my own time, because I think it's pretty cool.

10.13.2012

Concept - Wanderer Sprite

First attempt at sprites. Sprites are pretty difficult for me. Also, back in the game! I'll actually be able to work on art again, which is super exciting.

9.28.2012

Llama & I - colour stippling

First attempt at stippling in colour! Some of it came out a little mottled, unfortunately. Still getting used to having to switch between different pens.

I'm going to miss this one.

8.03.2012

hands: matters of the heart -- sneak preview!

This is what I've been spending a lot of time on recently. I'm having a lot of fun with it, and I'm really enjoying doing traditional pen & ink, since it's been so long since I've done so. This is the prologue for the graphic novel, and probably all you're going to get to see until I finish the damn thing.

The entire book is going to be focusing only on people's hands and their interactions. It's semi-autobiographical, and it's about love, and polyamory, and asexuality, and living our lives, and living them with each other.

These aren't quite complete, but I didn't have time to finish them entirely. I'll be gone for a couple of months, but back with stories and lots and lots of drawings!






7.30.2012

Concept - Lattice Caverns

Concept of some caverns in the (semititled) game I'm working on! Someday, I'll concept in color again. Maybe. 2.5 hours.