Showing posts with label wanderings. Show all posts
Showing posts with label wanderings. Show all posts

11.04.2012

Layout - battle screen mockup

Just a mockup, obviously -- I took some shortcuts to throw this together before the meeting tomorrow. I'm going to finalize the character portrait borders, and make the health bars more legible. Possibly with outlines of some sort. I do like outlines.

10.28.2012

Concept - Nebelmeer

Quick concept for Nebelmeer! It's hard for me to make plains look interesting, so I'll come back to this design later and try and think of something more interesting.

10.27.2012

UI Layout

Possibilities for layout, anyway. Never done this before! Kinda fun. A little too much like graphic design, though.

I like the idea of scribbling out things when the characters are dead, or can't use a specific option, or something like that. Not sure why that's so appealing to me. Also, I feel like this game needs a less precise and pristine look for the options, because that's sort of the feel of the game to me, I guess? If folks disagree, I will redo a cleaner look. Just let me know!


10.15.2012

Concept - The Splintered Shore

One of the regions for Wanderings. Only seven more regions to go! I want to do one of these for each of the regions, and then work on specifics of each region, if there's something particular of note. And then go back and redesign, if the group deems it necessary.

..and then I might do more of this region on my own time, because I think it's pretty cool.

10.13.2012

Concept - Wanderer Sprite

First attempt at sprites. Sprites are pretty difficult for me. Also, back in the game! I'll actually be able to work on art again, which is super exciting.