11.04.2012

Layout - battle screen mockup

Just a mockup, obviously -- I took some shortcuts to throw this together before the meeting tomorrow. I'm going to finalize the character portrait borders, and make the health bars more legible. Possibly with outlines of some sort. I do like outlines.

10.28.2012

Concept - Nebelmeer

Quick concept for Nebelmeer! It's hard for me to make plains look interesting, so I'll come back to this design later and try and think of something more interesting.

10.27.2012

UI Layout

Possibilities for layout, anyway. Never done this before! Kinda fun. A little too much like graphic design, though.

I like the idea of scribbling out things when the characters are dead, or can't use a specific option, or something like that. Not sure why that's so appealing to me. Also, I feel like this game needs a less precise and pristine look for the options, because that's sort of the feel of the game to me, I guess? If folks disagree, I will redo a cleaner look. Just let me know!


10.21.2012

24-hour (sorta) 24-page (sorta)


Safe upon the solid rock the ugly houses stand:
Come and see my shining palace, built upon the sand!

That was what this (sorta) 24 page comic was based off of. I went to the 24-hour comic work session, finished this in five hours, and had too many things to do to stay the whole day, unfortunately. It was definitely a learning experience, and I'm glad I did it. I even like how some of this came out, though the writing is pretty atrocious. I like some of the layout, and I almost like the style of it -- I think if I work on it a little more, and add a little more detail (but not too much, because I do have a problem with losing the looseness and fluidity) then I would really like this style. Gonna work on that.

Also, love, love, love Edna St. Vincent Millay, forever.

EDIT: I just realized you couldn't see what was going on at all, so I split it up.

10.15.2012

Concept - The Splintered Shore

One of the regions for Wanderings. Only seven more regions to go! I want to do one of these for each of the regions, and then work on specifics of each region, if there's something particular of note. And then go back and redesign, if the group deems it necessary.

..and then I might do more of this region on my own time, because I think it's pretty cool.

10.13.2012

Concept - Wanderer Sprite

First attempt at sprites. Sprites are pretty difficult for me. Also, back in the game! I'll actually be able to work on art again, which is super exciting.

9.28.2012

Llama & I - colour stippling

First attempt at stippling in colour! Some of it came out a little mottled, unfortunately. Still getting used to having to switch between different pens.

I'm going to miss this one.

8.03.2012

hands: matters of the heart -- sneak preview!

This is what I've been spending a lot of time on recently. I'm having a lot of fun with it, and I'm really enjoying doing traditional pen & ink, since it's been so long since I've done so. This is the prologue for the graphic novel, and probably all you're going to get to see until I finish the damn thing.

The entire book is going to be focusing only on people's hands and their interactions. It's semi-autobiographical, and it's about love, and polyamory, and asexuality, and living our lives, and living them with each other.

These aren't quite complete, but I didn't have time to finish them entirely. I'll be gone for a couple of months, but back with stories and lots and lots of drawings!






7.30.2012

Concept - Lattice Caverns

Concept of some caverns in the (semititled) game I'm working on! Someday, I'll concept in color again. Maybe. 2.5 hours.

7.16.2012

Concept - Untitled Map


Map mock-up one, for untitled. 2 hours.

Thinking of adding sea monsters and a border sort of like (but not as complex as) this one: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRQ2Gmy9CebQYjGS-7gYnHbrru6hy3WzoxD6pLtOTZGDhEAN6a4NIwbAJMp_OpZvzZuPvPOVBtrJCJ1-ITr8XDYaKBKoKLLEFeQCeFeWeThEViMas9psYUkUipOmZqrtidcQ0cCmCnEg/s1600/Old-World-Map.jpg . Also, possibly latitude and longitude lines, or something like them. Because they look cool. But I don't know that they'd work for this continent, because it isn't globular.

7.07.2012

DS - Map Silhouettes

Beginning stages of the map for untitled. .5 hour.

In other news, I started inking hands: matters of the heart. It's so much fun, I may just do the entire thing and if I feel like it needs a redraft, I'll go back and redo pages or chapters! I don't know how else to tell if it's going in the right direction. And I'm impatient. I may post some sneak peeks here if I can get my hands on a scanner.

7.03.2012

Concept - Zaphon initial

Quick silhouette to help me with a demon design. This character will show up in the comic in a couple of months!

7.01.2012

Concept - Caravaning

Quick concept for untitled of a panoramic of some caravans traveling in the deserts. Next up, some village or bustling city! This took approximately 1.5 hours. I've been working like crazy on the Ninth Circle and the planning of the other graphic novel, so this probably won't get updated much with anything other than concepts for untitled.

5.30.2012

Concept - Desert Arena

Concept/potential in-game background for one of the battle scenes. It's a crystalline cavern that formed in the ribcage of what the new desert giants are going to look like -- or something.

5.19.2012

Concept - Cloudwalkers

Wow, I haven't posted in awhile. Been working on other (art!) stuff, planning a couple of other graphic novels while trying to get enough ahead in the Ninth Circle so I can travel this summer. Here's another post for the untitled game.

4.12.2012

Concept - Hills & Bones


Very, very rough. I was trying for something else entirely, but it wasn't working out at all. So I said, forget it, drew on top of it, and came up with this. More of a palette/general feel concept than an actual environmental one, I'm afraid -- I'll have to think of more interesting things to put in the hills.

4.06.2012

Concept - Coast & Bones

Just a potential conception of the coasts for this game.

3.24.2012

Concept - Sand & Bones

Quick concept piece for an untitled project I'm working on with some other folks. This one's of the desert-scape. Deserts are difficult. There isn't much in them that's interesting. They're just sand dunes!