8.31.2011

DS - Sky Ship thumbs, take two

Now that I have a good idea of how the sky squids would fit into the ship designs, it was much easier to do this! Lookit what planning can do. It's very exciting. I actually like a few of these thumbnails quite a bit, and I may do a design layout for each of them. These are the designs mostly for the pirate/salvage ships, rather than the Core's armada. The 'ribs' are where the sky squids would be positioned, in an open chamber (while in the Core ships, the sky squids tend to be stuck into metal closed chambers).


Cower - Colosseum Map

Working out ideas for what the in-game maps might look like! Here are a couple of color concepts for the colosseum (working with the concept I did awhile back: http://resingular.blogspot.com/2011/05/cower-colosseum-color.html).


8.29.2011

DS - Gunslingin' Alchemist

A topic from conceptart.org, just getting back into the swing of doing some speed concepts.


8.26.2011

Concept - Sky Squid

Finished! And, frankly, I'm pretty satisfied. I'm definitely more satisfied than most other concepts I've done recently. I mean, c'mon, people. This is practically professional quality material. Practically -- not quite -- but very nearly. I still have problems with it. For some reason, I have a difficult time shading things and making it look good. You'd think it'd be easy, but I make it look amateury. But! That aside! We're getting close to gold, here, folks. S'right, I said it. And I'm gonna be damn cocky about it, too. That's all.


Using their two pairs of gills, the sky squids intake air, which mixes with the chemical compounds in their lungs to create a more buoyant compound, allowing them to float -- this is the power humans harness when using the squids as an energy source for their sky ships. Mostly peaceful in nature, sky squids feed mostly off of insects and plants; with few predators (other than humans), the squids have little need to defend themselves or get away hastily. In the wild, most squids travel in small family groups, and are often playful and highly communicative, while in captivity, squids are often despondent and almost always eerily silent. Squids are highly intelligent, and have been thought to be able to understand parts of human conversations, although this has yet to be confirmed.



8.25.2011

Concept - Sky Squid (lines)

I've rewritten this so many times because every time I go to upload it, it gives me an error and erases everything I've written. So we're keepin' it short, folks.

-Angels will be up soon, I promise (we've had some minor complications)
-Cower ideas have been mulling in the back of my head, and it's time to get them to paper (including attempts at some of the in-game maps)
-the trip was amazing, and gave me so many world building ideas for the world these sky squid belong to -- those concepts will pop up now and then, as well
-I'm working on updating and revising my personal art site so that it's presentable
-I accidentally resized this, and then saved over the large size. So now I'm working a lot smaller than I had intended, and I'm not too pleased about it. Actually, currently I'm raging, but I'll get over it. ...promise.
-also, everything looks better on old, crinkled paper texture -- might be time for a paper texture making party soon?
-shaded (finished) version to be posted shortly