3.24.2012

Concept - Sand & Bones

Quick concept piece for an untitled project I'm working on with some other folks. This one's of the desert-scape. Deserts are difficult. There isn't much in them that's interesting. They're just sand dunes!

3.18.2012

Concept - Ginny Greenteeth

Redesign of a folk tale character I designed awhile ago. Needs to be designed again! There's stuff wrong with this one. No big deal. Ginny is super fun to concept. See the potbelly? Not pregnant, but possibly "with child." Don't get it? Go look up who Ginny is in folktales! 
....I'm awful.

3.17.2012

Concept - Spark Wolves


Hopefully, the concepts for the other elements of Skyvein will be drawn shortly.

3.16.2012

Concept - The Cliffs

This is the second version of the Cliffs, and it definitely came out better than my first attempt, but it's still not quite there. Architecture is difficult.

3.09.2012

Concept - Wind

Trel's first mate! I did a concept of Trel long ago, but they need re-doing. In the course of their story, Wind is smuggled aboard Trel's airship for more than their five years leave of absence -- and then they all became air pirates and never went back!

3.08.2012

Concept - Perceval

Idelia's lover, Percy, is the epitome of knighthood -- except that she's passing as a man to win the Court's favor and to continue practicing knighthood without being thrown into a prison for "fraudulence" and "perversion." They're such your typical star-crossed lovers. They're so cute and messed up.


3.07.2012

Concept - Upper City Bar

Demitri "Demy" Stiles is the character at the very front of the shot -- I'll be concepting a design for them in the near future.

Concept - Cliff Shrine

Skyvein remembers the dead with these shrines, which number about half a dozen for the Cliffs and one or two for the Upper City. Inside, each person has a drawer which remembers them -- it pulls out to display a hologram uses the entire shrine (or room) as its screen to play the final farewell of the deceased. Most of the shrines in the Cliffs are surrounded by graffiti and rundown houses, but are usually fairly well-kept themselves. 

3.04.2012

Concept - Idelia

Idelia of Idelia's throne. In the midst of all this environment art, I nearly forgot I originally wanted to be a character designer! (before I realized that occupation didn't really exist). So, back to some characters. I have even more trouble keeping them loose than anyone else.

3.03.2012

Concept - Idelia's Throne

I had the best idea of what this was going to look like from the beginning, the sketch felt the best, and ultimately turned out the best. I still have issues with it, but I think it makes a fairly adequate 200th post!

Concept - Motherships

These are the actual Skyvein ships I was trying to draw, but, for the life of me, couldn't draw in perspective. The skysquids are housed in the sphere in the upper left one, the lowest compartment in the right one, and between on the bottom left one.

3.02.2012

Concept - Airships

Initially, these were supposed to be airship designs for Skyvein, but they just kept turning into space ships, or scouring-new-planets roamers.

3.01.2012

Concept - The Keep

Lighting works! This was the other painting I was working on simultaneously with The Wishing Well, and one other that completely fell through.