2.29.2012

Concept - Wishing Well

I thought it only honest I put up my failures, as well -- at least, the ones that neared completion. Drawing close-up things sure is hard. That's why I'm doing three more of them! Coming soon.

2.28.2012

Concept - The Leviathan


Design prompt from conceptart.org. I still have trouble with characters without lines -- and creatures close-up. Also, I've decided I talk (type) too much. Going to try to cut it down a bit.

2.26.2012

Concept - Symbiotic Scorpion

Doing lots and lots of paintings. And that's about it. Starting to doubt my fundamentals. Do I really need to go back and learn those all over again? I hope not. I'd rather draw these forever. Maybe I'll become a graphic novelist.

This aquatic scorpion lives in an extremely dark, cavernous environment. One their back, they have a layer of fungi, thriving on the thin layer of epidermis that the scorpion is born with specifically for this purpose. When the layer runs out, the fungi produce a glowing mass of spores, which light up the caverns in order to attract these scorpions to each other during mating season. The fungi then settles on the eggs (which are sealed in a protective sac), and waits for the offspring to emerge.

2.20.2012

Concept - Gullet

I had a dream about giant pelicans -- with proportionally larger beaks that reached towards their stomachs -- except they were called gullets. After I looked it up, the name seemed to make a lot of sense, for dream logic. Go , my subconscious! Also, I just found out that I'm supposed to be doing about two or three of these a day, at least. So I guess you'll be seeing more of me.

2.19.2012

Concept - Lexian revamped

Trying to revamp some of the pieces of concept art I saw fit to go up onto the website. I'm skeptical of this half-photomanipulation, half-drawing process. I'm currently working on another one that does uses the same process, but once I finish it I think I'll go back to what I know.

2.17.2012

Concept - Faery Outpost (colour)

My paintings always seem to look weird when I do a greyscale one, and then turn it into a colour concept. Next time, I'll try going straight into colour -- maybe my problem is just that I need to get a better handle on colour! Anyway, here it is -- and next time I do an environmental concept, I may try incorporating photos (of my own, of course) because it seems like there isn't a single concept artist out there who doesn't half-photomanipulate their concepts. I don't know how I feel about that yet. I'm a pretty strong proponent of doing things as similar to traditionally as possible, but I'll try it at least. Especially since all my competition is.

2.16.2012

Concept - Trel's weapon set

Trel's collection of weapons. Still trying to figure out a layout for this that doesn't look silly. The rapier on the far right is one using symbolism of the sky squids (which you can see in a previous concept) to decorate the sword and act as the guard.
In other news, I'm -- finally -- getting close to updating my website so that it's actually presentable and something like the portfolio it was always meant to be! Only a year late. And I probably won't start using it as a portfolio to apply for jobs until next year anyway! Ah, well.

2.14.2012

Concept - Faery Outpost

Faery colony living in the vines twining around a street light. Inspiration from a real light that had vines twining up it near my sibling's old apartment.

2.13.2012

DS - car speedpainting

I usually don't time my speedpaintings -- because it tends to be depressing when I can see what other people do in an hour -- but I'm at least not horrified to say that this took about 40 minutes. Admittedly, I used a reference, but I do seem to be getting faster.

2.11.2012

Concept - Core Taxis

I had quite a bit of trouble with this. I'm no good at vehicles -- so I'm going to be speed painting a few from reference in the coming days to get better! Also, I have an idea in mind to redeem this concept and actually make something useable from it for my website, because I do like the ideas behind it, and a civilization (like Core) does need its identical taxis.
Within Core, taxis are small pod-like vehicles, mostly one-person, that are completely automized, picking a person up from one location and whisking them away to another. They have very few features in common with our cars -- they are lacking wheels, using the magnetization of the isles and the technology of underwings instead, and carry only a very small engine in the back (with vents in the front as well) that uses air technology like that of Sylphs of the Academy for propulsion and braking. The pods are minimalist and just barely comfortable, for the isles are small and use of space is often at the forefront of Cores' machinists' minds. With passenger(s), the taxis black out completely, the windows tinting so it is impossible to see inside, and the entire outer skin turning to an almost seamless black, alerting humans which taxis are available and which are not.

2.10.2012

Concept - Phrynos

The Phrynos scavenge through the deserts and ruins of the past, often taking shelter from the heat inside the scattered remnants of buildings or toppled structures. They feed primarily on small mammals and birds at the edges of the deserts, but the deserts are their true domain. The Underworlders have taken to taming the Phrynos and using them as mounts, but not a small number of them have been lost to the bellies of the Phrynos in the process.

2.08.2012

Concept - Phoenix (on)

And, engaged. Fire is so fun to draw. Brief explanations of things -- I'm no engineer, but the parts I'm making up will, hopefully, be explained away by this other world having slightly different laws, despite its similarity to Earth. At least, that's what I'm standing by.

All the power supplied to Magis are supplied through the magnetic packs which, as the name implies, are fueled by magnetic power. There is a strong magnetic core inside of each of the city-isles, and in many of the country-isles as well. The magnetic packs are most compatible with those environments, feeding partially from the energy the cores provide, and work on much lower power settings without their presence. Since the Phoenix is often operating away from the magnetic cores (and, off the grid, as it were) she has need of much more energy than the average Magi -- which is the cause for the small power pack at the front of her belt, as well as all the adornments, which help to supply minimal, but necessary, power. There is a lot of power expended simply for appearances' sake. The make the Phoenix look like the bird that is her namesake, to strike fear, awe, and hope into the hearts of enemies and comrades alike. 
The goggles are necessary for her to wear whenever she uses the fire -- so that she may see enough to control, and without damaging her eyes. The black lining visible primarily on the palm of her hand and around her neck is a stand-in material for metal. It is a stiff fabric, but one that is at least more pliable than metal, and serves to conduct energy in places which need more of a range of motion than metal would allow for.
Even her beads bear significance, for, when pressed, she will tear one or two out of her hair and use in an emergency, as each has been crafted into a sort of weapon. 
The only object on her that does not seem to function in any way in particular is the ring on her left thumb -- but she certainly won't be the one to tell you what it signifies. She hasn't told me.



2.06.2012

Concept - Phoenix (off)

Phoenix. It was a whispered, curse of a name, if ever there was one. I didn't ask for this responsibility, but I couldn't say I was upset to have the power that inspired it. And I couldn't say I was sorry for what it meant I get to do. In fact, I was sorta gleeful of that little detail. Like a Phoenix rising from her own ashes, I was a new being, an alien being, a being to be feared. And fear they should, for this rogue Magi -- the only rogue Magi in existence -- was about to bring about the End in all its fiery, self-prophesied glory. And it was going to be dramatic. 

I still have trouble with colouring my line art. It's a problem that I need to get over quickly. I'm not sure if it's the colours I choose, or that I should just add hints of colour/shading so that you can see the line art. 'Cause I thought the line art was pretty decent.
As another aside, excuse my tidbits of garbled text with my concepts -- it helps me remember, and catalogue, the little bits of jumbled world-building that I'm trying to piece together.