1.28.2011

undermeaning - environment design

Working on ideas for a game mock-up based slightly on Edna St. Vincent Millay, personal experiences, questions, answers, living, dying, and other things. Currently trying to get ideas onto the page (or screen, as it were) about what I want the game to look like and how to implement that, but also how I want the game to function.

Here's an environment/mood sketch.

3 comments:

  1. I like. It's neat! Are you going to be doing more like this?

    ReplyDelete
  2. P.S. A sidenote, rather unrelated, but can you make it so I don't have to type those stupid verification characters every time I post? It's a super pain, and it makes me slow to comment! Kill them! Kill! Kill! :O

    OMG, just had to do it again. It made me type "Nutrapi." These are nonsense words!

    ReplyDelete
  3. Well, it's a concept, so possibly? I'm thinking of different ideas and styles for this game, and I'm liking this direction, so I'm sure I'll play with it more.

    Also, I think they're supposed to be nonsense words.

    ReplyDelete

Note: Only a member of this blog may post a comment.