9.28.2011

DS - Skyvein 'Oids

Androids residing in Skyvein: All models are required to have platinum hair, no exceptions. All models are required to have silver eyes, no exceptions. Any model who disobeys these laws will be terminated. Any human accomplice who aids an android model in deceiving the Core will be tried in the High Courts.

9.26.2011

DS - Computer Geek

One of my friends wants to make a board game, so D and I were playing around with concepts! This is a really generic quick sketch -- need to get better about conveying more personality in rapid sketches. I will develop this further. 

9.25.2011

Concept - Tree of Life

The Tree of Life is a phenomenon in Skyvein which grow prolifically, but only on natural soil which is rapidly disappearing. It is said that before Skyvein existed, the Life Tree did not exist -- rather, they appeared as an attempt by the world to rid the sky of the poison clouds. The Core keeps knowledge of the Life Tree to a minimum, claiming that it is the cause of the the noxious clouds that hang between Skyvein and the world below. In reality, the Life Tree traps the poison clouds inside its fruit's husk, converting it into clean air which is stored in the inner fruit. In the early stages, however, the Life Tree's fruit appears as a scaled, toxic husk -- and if opened prematurely, it releases the clouds that it hasn't had the chance to process yet. The Core uses that to its advantage, making the trees look like they are, indeed, producing the clouds as opposed to ridding the world of them. The Life Tree take about fifteen years to reach this stage of maturity, which is still a sapling. Most of the Life Trees in Skyvein never have the opportunity to grow much higher than this one, because the Core finds them beforehand. It is said that there exists one tree in all of Skyvein that is taller than any of the Core's cities, and that it floats above even the bubble cities -- but these are only rumors.

Concept - Tree of Life lines

I really need to have a paper texture making party soon. This is severely lacking the paper-texture department.

9.21.2011

DS - Llama and I

Ten minute sketch for a far-off dear (or Llama? ...I'm sorry, it's late). I apologize for my improper Llama-to-human ratio.

DS - Tree of Life design sketch

9.17.2011

Concept - The Bloodless sky ship

Done(ish)! I lost patience with this -- as is what often happens with many of my illustrationy, paintingy pieces. I feel like I could go farther, but also that it wouldn't add all that much. Since I can zoom into an inch by inch square, adding (possibly superfluous) details which won't show up when viewing the entire image, it's difficult for me to find the line to draw (ha ha). I may come back to this -- but at the same time, as a concept, I think people get the idea from this as it stands.

9.08.2011

DS - Sky Ship sketch

Sky ship design I'm working with! Based vaguely off of a couple of the thumbnails which I combined. I'm also working simultaneously on the 28th page of the comic and the BEV (bird's eye view) of the Salts map for Cower.